Why Lorcana prices move
Card prices aren't random, but they aren't a straight line either. If you understand the handful of forces that push Lorcana prices around, the moves stop looking like noise and start looking like signal. Here are the big ones.
Supply: printing and reprints
When a set is actively being printed and opened, copies flood in and prices soften. As a set goes out of print, that flow stops and the market has to trade a fixed pool of cards — which usually firms prices up over time. A surprise reprint can do the opposite overnight, so it pays to know what's still in print.
Demand: the meta and the hype
Playable cards live and die by the competitive meta. A card that becomes a staple in a strong deck can jump fast; when the meta shifts away, it can fall just as quickly. Collector demand runs on a different clock — it follows characters, art and nostalgia more than tournament results — but both can move a price hard in a week.
Grading and condition
At the top of the market, the same card in a high-grade slab can be worth a multiple of a raw copy — so grading activity and the supply of top-grade slabs feed back into prices. If you're weighing whether that spread is worth chasing, our data-driven grading guide lays out the maths.
Seasonality and events
Set releases, organised-play seasons, holidays and big reveals all bunch demand into short windows. Prices often spike around a launch and settle afterwards, so when you buy or sell can matter as much as what.
How to see it happening
The point of TCGHits is to turn these forces into numbers you can act on. The Lorcana Index shows what's moving from real completed sales, and the Radar flags cards trading below their typical value while they're still buyable. Market prices from real sales, not valuations — not investment advice.